As a result, nodes with identical names will be assigned an incremental number. That is, the : specifies the default namespace and the -f flag forces the command even if it produces naming conflicts. To move any nodes that reside within the spaceJunk namespace so they reside in the default namespace.Īny nodes that had the spaceJunk namespace now have no namespace specified.To remove the spaceJunk namespace and merge any nodes that reside within the spaceJunk namespace with a parent namespace, type: namespace -mergeNamespaceWithParent -removeNamespace "spaceJunk".To remove the spaceJunk namespace and merge any nodes that reside within the spaceJunk namespace with the root namespace, type: namespace -mergeNamespaceWithRoot -removeNamespace "spaceJunk".In this example, the namespace is called spaceJunk. An object’s name with an assigned namespace would appear as follows: refRN1:riggrprefRN1:geogrprefRN1:headgrp. Currently I would manipulate the stored string so it turns into. And I know for certain my namespace would be 'refRN1'. For example if this is the string I stored. The namespace for the object/node appears in the Channel Box, Outliner, or other editor when it is selected. If I store my object names without namespace and then reference them into a. Determine the namespace for a node by selecting any object/node that uses the namespace.To remove a specified namespace for all nodes in a scene You can remove the namespace and its contents, or remove that namespace and merge its contents with a root or parent namespace. The next two procedures show you how to remove nodes from an existing namespace in a scene using the namespace MEL command.
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